pub struct NodeStore {
pub labels: ChunkedVec<LabelSet>,
pub properties: ChunkedVec<PropertyMap>,
pub row_to_id: ChunkedVec<NodeId>,
pub alive: Arc<RoaringBitmap>,
}Expand description
Node columns plus liveness bitmap.
Fields§
§labels: ChunkedVec<LabelSet>Per-row node label sets.
properties: ChunkedVec<PropertyMap>Per-row node property maps.
row_to_id: ChunkedVec<NodeId>Per-row external node id (RowIndex -> NodeId). Dead / hole rows hold
NodeId::TOMBSTONE. Parallel with labels: the stable
id is read here, never synthesized as row + 1, so compaction can
renumber rows under stable ids.
alive: Arc<RoaringBitmap>Alive row indexes, shared copy-on-write across snapshots (B1): cloning
the store bumps a refcount; mutate only through
alive_mut so a pre-clone snapshot never observes
the change.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for NodeStore
impl RefUnwindSafe for NodeStore
impl Send for NodeStore
impl Sync for NodeStore
impl Unpin for NodeStore
impl UnsafeUnpin for NodeStore
impl UnwindSafe for NodeStore
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