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GraphStore

Struct GraphStore 

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pub struct GraphStore { /* private fields */ }
Expand description

SQLite-backed graph store for memory relationships.

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impl GraphStore

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pub fn open(path: &Path) -> Result<Self>

Open or create the graph store using the given SQLite database path. Shares the same file as access.db.

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pub fn add_node( &self, id: &str, project_id: Option<&str>, created_at: i64, ) -> Result<()>

Add a Memory node to the graph.

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pub fn ensure_node_exists( &self, id: &str, project_id: Option<&str>, created_at: i64, ) -> Result<()>

Ensure a node exists in the graph. Creates it if missing (for backfill).

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pub fn remove_node(&self, id: &str) -> Result<()>

Remove a Memory node and all its edges from the graph.

Add a RELATED edge between two Memory nodes.

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pub fn add_supersedes_edge(&self, new_id: &str, old_id: &str) -> Result<()>

Add a SUPERSEDES edge from new_id to old_id.

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pub fn get_neighbors( &self, ids: &[&str], min_strength: f64, ) -> Result<Vec<(String, String, f64)>>

Get 1-hop neighbors of the given item IDs via RELATED or SUPERSEDES edges. Returns (neighbor_id, rel_type, strength) tuples.

Note on parameter binding: SQLite reuses the same positional parameters (?1..?N) across all three IN clauses and the CASE expression. This is correct because SQLite binds by position, so the same parameter set is applied to each reference.

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pub fn record_co_access(&self, item_ids: &[String]) -> Result<()>

Record co-access between pairs of item IDs. Creates or increments CO_ACCESSED edges.

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pub fn get_co_accessed( &self, ids: &[&str], min_count: i64, ) -> Result<Vec<(String, i64)>>

Get items that are frequently co-accessed with the given IDs. Returns (neighbor_id, co_access_count) tuples.

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pub fn transfer_edges(&self, from_id: &str, to_id: &str) -> Result<()>

Transfer all edges from one node to another (used during consolidation merge).

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pub fn detect_clusters(&self) -> Result<Vec<(String, String, String)>>

Detect triangles of RELATED items (for clustering). Returns sets of 3 item IDs that form triangles.

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pub fn get_full_connections(&self, item_id: &str) -> Result<Vec<ConnectionInfo>>

Get full connection info for an item (all edge types).

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pub fn get_edge_count(&self, item_id: &str) -> Result<u32>

Get the edge count for an item (total number of edges of all types).

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