pub enum CommandPriority {
Normal,
High,
Low,
}Expand description
Client command priority.
Variants§
Normal
Normal gameplay command.
High
Latency-sensitive command.
Low
Low-priority command that may be delayed under pressure.
Trait Implementations§
Source§impl Clone for CommandPriority
impl Clone for CommandPriority
Source§fn clone(&self) -> CommandPriority
fn clone(&self) -> CommandPriority
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for CommandPriority
Source§impl Debug for CommandPriority
impl Debug for CommandPriority
impl Eq for CommandPriority
Source§impl PartialEq for CommandPriority
impl PartialEq for CommandPriority
impl StructuralPartialEq for CommandPriority
Auto Trait Implementations§
impl Freeze for CommandPriority
impl RefUnwindSafe for CommandPriority
impl Send for CommandPriority
impl Sync for CommandPriority
impl Unpin for CommandPriority
impl UnsafeUnpin for CommandPriority
impl UnwindSafe for CommandPriority
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more