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DesignReplay

Struct DesignReplay 

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pub struct DesignReplay { /* private fields */ }
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What a design was made from. Sample buffers and prepared spectra are shared, never copied. Long-window spectra are computed on request, never cached.

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impl DesignReplay

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pub fn measurements(&self) -> &MeasurementSet

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pub fn config(&self) -> &EngineConfig

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pub fn base_s(&self) -> f64

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pub fn export_view(&self, design: &Design) -> Result<ExportView, EngineError>

Rebuilds the 2 s spectra used by SECS 2’s REW exports. design must be the design that owns this replay.

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pub fn export_ir( &self, design: &Design, spectrum: &[C], axis: ExportAxis, ) -> (Vec<f64>, f64)

Converts a design-grid export response to REW samples and its time origin. The spectrum comes from this replay’s export view, stage responses, or applied MIMO response. Keeping that view at the caller avoids rebuilding the long window for every role and stage. design must own this replay.

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pub fn mimo_responses( &self, design: &Design, paths: &MimoPaths, ) -> Result<Vec<(String, Vec<C>)>, EngineError>

Applies cached IIR, full-rate FIR or low-rate FIR support paths to the long-window responses. design must be the design that owns this replay.

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pub fn matches(&self, set: &MeasurementSet, config: &EngineConfig) -> bool

Legacy callers may supply a different input. Comparing shared storage avoids scanning samples; independently loaded equivalent inputs safely take the fresh-preparation path.

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impl Debug for DesignReplay

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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