pub struct InitializeResult<A> {
pub protocol: String,
pub version: u32,
pub server: Product,
pub methods: Vec<String>,
pub capabilities: BTreeMap<String, bool>,
pub limits: Limits,
pub application: A,
}Fields§
§protocol: String§version: u32§server: Product§methods: Vec<String>§capabilities: BTreeMap<String, bool>§limits: Limits§application: AImplementations§
Source§impl<A> InitializeResult<A>
impl<A> InitializeResult<A>
Trait Implementations§
Source§impl<A: Clone> Clone for InitializeResult<A>
impl<A: Clone> Clone for InitializeResult<A>
Source§impl<A: Debug> Debug for InitializeResult<A>
impl<A: Debug> Debug for InitializeResult<A>
Source§impl<'de, A> Deserialize<'de> for InitializeResult<A>where
A: Deserialize<'de>,
impl<'de, A> Deserialize<'de> for InitializeResult<A>where
A: Deserialize<'de>,
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl<A: PartialEq> PartialEq for InitializeResult<A>
impl<A: PartialEq> PartialEq for InitializeResult<A>
Source§impl<A> Serialize for InitializeResult<A>where
A: Serialize,
impl<A> Serialize for InitializeResult<A>where
A: Serialize,
impl<A: PartialEq> StructuralPartialEq for InitializeResult<A>
Auto Trait Implementations§
impl<A> Freeze for InitializeResult<A>where
A: Freeze,
impl<A> RefUnwindSafe for InitializeResult<A>where
A: RefUnwindSafe,
impl<A> Send for InitializeResult<A>where
A: Send,
impl<A> Sync for InitializeResult<A>where
A: Sync,
impl<A> Unpin for InitializeResult<A>where
A: Unpin,
impl<A> UnsafeUnpin for InitializeResult<A>where
A: UnsafeUnpin,
impl<A> UnwindSafe for InitializeResult<A>where
A: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more