pub struct Window { /* private fields */ }
Expand description
Represents the “shell” of a Window
.
You can set get and set many of the SDL_Window
properties (i.e., border, size, PixelFormat
, etc)
However, you cannot directly access the pixels of the Window
.
It needs to be converted to a Canvas
to access the rendering functions.
Note: If a Window
goes out of scope but it cloned its context,
then the SDL_Window
will not be destroyed until there are no more references to the WindowContext
.
This may happen when a TextureCreator<Window>
outlives the Canvas<Window>
Implementations§
Source§impl Window
impl Window
pub fn raw(&self) -> *mut SDL_Window
pub unsafe fn from_ll( subsystem: VideoSubsystem, raw: *mut SDL_Window, metal_view: SDL_MetalView, ) -> Window
Sourcepub const unsafe fn from_ref(context: Arc<WindowContext>) -> Window
pub const unsafe fn from_ref(context: Arc<WindowContext>) -> Window
Create a new Window
without taking ownership of the WindowContext
pub fn subsystem(&self) -> &VideoSubsystem
Sourcepub fn into_canvas(self) -> WindowCanvas
pub fn into_canvas(self) -> WindowCanvas
Initializes a new `WindowCanvas’;
pub fn context(&self) -> Arc<WindowContext>
pub fn id(&self) -> u32
pub fn gl_create_context(&self) -> Result<GLContext, Error>
pub unsafe fn gl_get_current_context(&self) -> Option<GLContext>
Sourcepub fn gl_set_context_to_current(&self) -> Result<(), Error>
pub fn gl_set_context_to_current(&self) -> Result<(), Error>
Set the window’s OpenGL context to the current context on the thread.
pub fn gl_make_current(&self, context: &GLContext) -> Result<(), Error>
pub fn gl_swap_window(&self)
Sourcepub fn vulkan_instance_extensions(&self) -> Result<Vec<String>, Error>
pub fn vulkan_instance_extensions(&self) -> Result<Vec<String>, Error>
Get the names of the Vulkan instance extensions needed to create a surface with vulkan_create_surface
.
Sourcepub fn vulkan_create_surface(
&self,
instance: VkInstance,
) -> Result<VkSurfaceKHR, Error>
pub fn vulkan_create_surface( &self, instance: VkInstance, ) -> Result<VkSurfaceKHR, Error>
Create a Vulkan rendering surface for a window.
The VkInstance
must be created using a prior call to the
vkCreateInstance
function in the Vulkan library.
pub fn get_display(&self) -> Result<Display, Error>
pub fn set_display_mode<D>(&mut self, display_mode: D) -> Result<(), Error>
pub fn display_mode(&self) -> Option<DisplayMode>
pub fn icc_profile(&self) -> Result<Vec<u8>, Error>
pub fn window_pixel_format(&self) -> PixelFormat
pub fn window_flags(&self) -> SDL_WindowFlags
Sourcepub fn has_input_focus(&self) -> bool
pub fn has_input_focus(&self) -> bool
Does the window have input focus?
Sourcepub fn has_input_grabbed(&self) -> bool
pub fn has_input_grabbed(&self) -> bool
Has the window grabbed input focus?
Sourcepub fn has_mouse_focus(&self) -> bool
pub fn has_mouse_focus(&self) -> bool
Does the window have mouse focus?
Sourcepub fn is_maximized(&self) -> bool
pub fn is_maximized(&self) -> bool
Is the window maximized?
Sourcepub fn is_minimized(&self) -> bool
pub fn is_minimized(&self) -> bool
Is the window minimized?
pub fn set_title(&mut self, title: &str) -> Result<(), NulError>
pub fn title(&self) -> &str
Sourcepub fn set_icon<S: AsRef<SurfaceRef>>(&mut self, icon: S) -> bool
pub fn set_icon<S: AsRef<SurfaceRef>>(&mut self, icon: S) -> bool
pub fn set_position(&mut self, x: WindowPos, y: WindowPos) -> bool
pub fn position(&self) -> (i32, i32)
Sourcepub fn border_size(&self) -> Result<(u16, u16, u16, u16), Error>
pub fn border_size(&self) -> Result<(u16, u16, u16, u16), Error>
Use this function to get the size of a window’s borders (decorations) around the client area.
§Remarks
This function is only supported on X11, otherwise an error is returned.
pub fn set_size( &mut self, width: u32, height: u32, ) -> Result<(), IntegerOrSdlError>
pub fn size(&self) -> (u32, u32)
Sourcepub fn display_scale(&self) -> f32
pub fn display_scale(&self) -> f32
This is a combination of the window pixel density and the display content scale, and is the expected scale for displaying content in this window. For example, if a 3840x2160 window had a display scale of 2.0, the user expects the content to take twice as many pixels and be the same physical size as if it were being displayed in a 1920x1080 window with a display scale of 1.0.
Conceptually this value corresponds to the scale display setting, and is updated when that setting is changed, or the window moves to a display with a different scale setting.
Sourcepub fn sync(&self) -> bool
pub fn sync(&self) -> bool
Block until any pending window state is finalized.
On asynchronous windowing systems, this acts as a synchronization barrier for pending window state. It will attempt to wait until any pending window state has been applied and is guaranteed to return within finite time. Note that for how long it can potentially block depends on the underlying window system, as window state changes may involve somewhat lengthy animations that must complete before the window is in its final requested state.
On windowing systems where changes are immediate, this does nothing.
Returns true
on success or false
if the operation timed out before the
window was in the requested state.
This function should only be called on the main thread.
pub fn pixel_density(&self) -> f32
pub fn size_in_pixels(&self) -> (u32, u32)
pub fn set_minimum_size( &mut self, width: u32, height: u32, ) -> Result<(), IntegerOrSdlError>
pub fn minimum_size(&self) -> (u32, u32)
pub fn set_maximum_size( &mut self, width: u32, height: u32, ) -> Result<(), IntegerOrSdlError>
pub fn maximum_size(&self) -> (u32, u32)
pub fn set_bordered(&mut self, bordered: bool) -> bool
pub fn show(&mut self) -> bool
pub fn hide(&mut self) -> bool
pub fn raise(&mut self) -> bool
pub fn maximize(&mut self) -> bool
pub fn minimize(&mut self) -> bool
pub fn restore(&mut self) -> bool
pub fn fullscreen_state(&self) -> FullscreenType
pub fn set_fullscreen(&mut self, fullscreen: bool) -> Result<(), Error>
Sourcepub fn surface<'a>(
&'a self,
_e: &'a EventPump,
) -> Result<WindowSurfaceRef<'a>, Error>
pub fn surface<'a>( &'a self, _e: &'a EventPump, ) -> Result<WindowSurfaceRef<'a>, Error>
Returns a WindowSurfaceRef, which can be used like a regular Surface. This is an alternative way to the Renderer (Canvas) way to modify pixels directly in the Window.
For this to happen, simply create a WindowSurfaceRef
via this method, use the underlying
Surface however you like, and when the changes of the Surface must be applied to the
screen, call update_window
if you intend to keep using the WindowSurfaceRef afterwards,
or finish
if you don’t intend to use it afterwards.
The Renderer way is of course much more flexible and recommended; even though you only want to support Software Rendering (which is what using Surface is), you can still create a Renderer which renders in a Software-based manner, so try to rely on a Renderer as much as possible !
pub fn set_keyboard_grab(&mut self, grabbed: bool) -> bool
pub fn set_mouse_grab(&mut self, grabbed: bool) -> bool
pub fn keyboard_grab(&self) -> bool
pub fn mouse_grab(&self) -> bool
pub fn set_mouse_rect<R>(&self, rect: R) -> Result<(), Error>
pub fn mouse_rect(&self) -> Option<Rect>
Sourcepub fn set_opacity(&mut self, opacity: f32) -> Result<(), Error>
pub fn set_opacity(&mut self, opacity: f32) -> Result<(), Error>
Set the transparency of the window. The given value will be clamped internally between
0.0
(fully transparent), and 1.0
(fully opaque).
This method returns an error if opacity isn’t supported by the current platform.
Trait Implementations§
Source§impl From<Window> for WindowCanvas
impl From<Window> for WindowCanvas
Source§fn from(window: Window) -> WindowCanvas
fn from(window: Window) -> WindowCanvas
Source§impl From<WindowContext> for Window
impl From<WindowContext> for Window
Source§fn from(context: WindowContext) -> Window
fn from(context: WindowContext) -> Window
Source§impl HasDisplayHandle for Window
impl HasDisplayHandle for Window
Source§fn display_handle(&self) -> Result<DisplayHandle<'_>, HandleError>
fn display_handle(&self) -> Result<DisplayHandle<'_>, HandleError>
Source§impl HasWindowHandle for Window
impl HasWindowHandle for Window
Source§fn window_handle(&self) -> Result<WindowHandle<'_>, HandleError>
fn window_handle(&self) -> Result<WindowHandle<'_>, HandleError>
Source§impl RenderTarget for Window
impl RenderTarget for Window
type Context = WindowContext
Auto Trait Implementations§
impl Freeze for Window
impl RefUnwindSafe for Window
impl !Send for Window
impl !Sync for Window
impl Unpin for Window
impl UnwindSafe for Window
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> HasRawDisplayHandle for Twhere
T: HasDisplayHandle + ?Sized,
impl<T> HasRawDisplayHandle for Twhere
T: HasDisplayHandle + ?Sized,
Source§fn raw_display_handle(&self) -> Result<RawDisplayHandle, HandleError>
fn raw_display_handle(&self) -> Result<RawDisplayHandle, HandleError>
HasDisplayHandle
insteadSource§impl<T> HasRawWindowHandle for Twhere
T: HasWindowHandle + ?Sized,
impl<T> HasRawWindowHandle for Twhere
T: HasWindowHandle + ?Sized,
Source§fn raw_window_handle(&self) -> Result<RawWindowHandle, HandleError>
fn raw_window_handle(&self) -> Result<RawWindowHandle, HandleError>
HasWindowHandle
instead