pub struct ShaderBuilder<'a> { /* private fields */ }
Implementations§
Source§impl<'a> ShaderBuilder<'a>
impl<'a> ShaderBuilder<'a>
pub fn with_samplers(self, value: u32) -> Self
pub fn with_storage_buffers(self, value: u32) -> Self
pub fn with_storage_textures(self, value: u32) -> Self
pub fn with_uniform_buffers(self, value: u32) -> Self
pub fn with_code( self, fmt: ShaderFormat, code: &'a [u8], stage: ShaderStage, ) -> Self
pub fn with_entrypoint(self, entry_point: &'a CStr) -> Self
pub fn build(self) -> Result<Shader, Error>
Auto Trait Implementations§
impl<'a> Freeze for ShaderBuilder<'a>
impl<'a> RefUnwindSafe for ShaderBuilder<'a>
impl<'a> !Send for ShaderBuilder<'a>
impl<'a> !Sync for ShaderBuilder<'a>
impl<'a> Unpin for ShaderBuilder<'a>
impl<'a> UnwindSafe for ShaderBuilder<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more