Struct ComputePass

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pub struct ComputePass { /* private fields */ }

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impl ComputePass

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pub fn raw(&self) -> *mut SDL_GPUComputePass

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pub fn bind_compute_pipeline(&self, pipeline: &ComputePipeline)

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pub fn bind_compute_storage_buffers( &self, first_slot: u32, storage_buffers: &[Buffer], )

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pub fn bind_compute_storage_textures( &self, first_slot: u32, storage_textures: &[Texture<'_>], )

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pub fn dispatch(&self, groupcount_x: u32, groupcount_y: u32, groupcount_z: u32)

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