TTF_GPUAtlasDrawSequence

Struct TTF_GPUAtlasDrawSequence 

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#[repr(C)]
pub struct TTF_GPUAtlasDrawSequence { pub atlas_texture: *mut SDL_GPUTexture, pub xy: *mut SDL_FPoint, pub uv: *mut SDL_FPoint, pub num_vertices: c_int, pub indices: *mut c_int, pub num_indices: c_int, pub image_type: TTF_ImageType, pub next: *mut TTF_GPUAtlasDrawSequence, }
Expand description

Draw sequence returned by TTF_GetGPUTextDrawData

§Availability

This struct is available since SDL_ttf 3.0.0.

§See also

Fields§

§atlas_texture: *mut SDL_GPUTexture

Texture atlas that stores the glyphs

§xy: *mut SDL_FPoint

An array of vertex positions

§uv: *mut SDL_FPoint

An array of normalized texture coordinates for each vertex

§num_vertices: c_int

Number of vertices

§indices: *mut c_int

An array of indices into the ‘vertices’ arrays

§num_indices: c_int

Number of indices

§image_type: TTF_ImageType

The image type of this draw sequence

§next: *mut TTF_GPUAtlasDrawSequence

The next sequence (will be NULL in case of the last sequence)

Trait Implementations§

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impl Default for TTF_GPUAtlasDrawSequence

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fn default() -> Self

Initialize all fields to zero

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