SDL_DisplayMode

Struct SDL_DisplayMode 

Source
pub struct SDL_DisplayMode {
    pub displayID: SDL_DisplayID,
    pub format: SDL_PixelFormat,
    pub w: c_int,
    pub h: c_int,
    pub pixel_density: c_float,
    pub refresh_rate: c_float,
    pub refresh_rate_numerator: c_int,
    pub refresh_rate_denominator: c_int,
    pub internal: *mut SDL_DisplayModeData,
    /* private fields */
}
Expand description

The structure that defines a display mode.

§Availability

This struct is available since SDL 3.2.0.

§See also

§Notes for sdl3-sys

This struct can’t be created manually. Use the corresponding SDL functions.

Fields§

§displayID: SDL_DisplayID

the display this mode is associated with

§format: SDL_PixelFormat

pixel format

§w: c_int

width

§h: c_int

height

§pixel_density: c_float

scale converting size to pixels (e.g. a 1920x1080 mode with 2.0 scale would have 3840x2160 pixels)

§refresh_rate: c_float

refresh rate (or 0.0f for unspecified)

§refresh_rate_numerator: c_int

precise refresh rate numerator (or 0 for unspecified)

§refresh_rate_denominator: c_int

precise refresh rate denominator

§internal: *mut SDL_DisplayModeData

Private

Trait Implementations§

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impl Debug for SDL_DisplayMode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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type Error = Infallible

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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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