SDL_CreateWindow

Function SDL_CreateWindow 

Source
pub unsafe extern "C" fn SDL_CreateWindow(
    title: *const c_char,
    w: c_int,
    h: c_int,
    flags: SDL_WindowFlags,
) -> *mut SDL_Window
Expand description

Create a window with the specified dimensions and flags.

The window size is a request and may be different than expected based on the desktop layout and window manager policies. Your application should be prepared to handle a window of any size.

flags may be any of the following OR’d together:

The SDL_Window will be shown if SDL_WINDOW_HIDDEN is not set. If hidden at creation time, SDL_ShowWindow() can be used to show it later.

On Apple’s macOS, you must set the NSHighResolutionCapable Info.plist property to YES, otherwise you will not receive a High-DPI OpenGL canvas.

The window pixel size may differ from its window coordinate size if the window is on a high pixel density display. Use SDL_GetWindowSize() to query the client area’s size in window coordinates, and SDL_GetWindowSizeInPixels() or SDL_GetRenderOutputSize() to query the drawable size in pixels. Note that the drawable size can vary after the window is created and should be queried again if you get an SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event.

If the window is created with any of the SDL_WINDOW_OPENGL or SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the corresponding UnloadLibrary function is called by SDL_DestroyWindow().

If SDL_WINDOW_VULKAN is specified and there isn’t a working Vulkan driver, SDL_CreateWindow() will fail, because SDL_Vulkan_LoadLibrary() will fail.

If SDL_WINDOW_METAL is specified on an OS that does not support Metal, SDL_CreateWindow() will fail.

If you intend to use this window with an SDL_Renderer, you should use SDL_CreateWindowAndRenderer() instead of this function, to avoid window flicker.

On non-Apple devices, SDL requires you to either not link to the Vulkan loader or link to a dynamic library version. This limitation may be removed in a future version of SDL.

§Parameters

  • title: the title of the window, in UTF-8 encoding.
  • w: the width of the window.
  • h: the height of the window.
  • flags: 0, or one or more SDL_WindowFlags OR’d together.

§Return value

Returns the window that was created or NULL on failure; call SDL_GetError() for more information.

§Thread safety

This function should only be called on the main thread.

§Availability

This function is available since SDL 3.2.0.

§See also