pub unsafe extern "C" fn SDL_SetGPUTextureName(
device: *mut SDL_GPUDevice,
texture: *mut SDL_GPUTexture,
text: *const c_char,
)Expand description
Sets an arbitrary string constant to label a texture.
You should use SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING with
SDL_CreateGPUTexture instead of this function to avoid thread safety
issues.
§Parameters
device: a GPU Context.texture: a texture to attach the name to.text: a UTF-8 string constant to mark as the name of the texture.
§Thread safety
This function is not thread safe, you must make sure the texture is not simultaneously used by any other thread.
§Availability
This function is available since SDL 3.2.0.