SDL_InsertGPUDebugLabel

Function SDL_InsertGPUDebugLabel 

Source
pub unsafe extern "C" fn SDL_InsertGPUDebugLabel(
    command_buffer: *mut SDL_GPUCommandBuffer,
    text: *const c_char,
)
Expand description

Inserts an arbitrary string label into the command buffer callstream.

Useful for debugging.

On Direct3D 12, using SDL_InsertGPUDebugLabel requires WinPixEventRuntime.dll to be in your PATH or in the same directory as your executable. See here for instructions on how to obtain it.

§Parameters

  • command_buffer: a command buffer.
  • text: a UTF-8 string constant to insert as the label.

§Availability

This function is available since SDL 3.2.0.