pub struct SDL_Gamepad { /* private fields */ }Expand description
The structure used to identify an SDL gamepad
§Availability
This struct is available since SDL 3.2.0.
Auto Trait Implementations§
impl Freeze for SDL_Gamepad
impl RefUnwindSafe for SDL_Gamepad
impl Send for SDL_Gamepad
impl Sync for SDL_Gamepad
impl Unpin for SDL_Gamepad
impl UnsafeUnpin for SDL_Gamepad
impl UnwindSafe for SDL_Gamepad
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more