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SDL_GetGamepadStringForAxis

Function SDL_GetGamepadStringForAxis 

Source
pub unsafe extern "C" fn SDL_GetGamepadStringForAxis(
    axis: SDL_GamepadAxis,
) -> *const c_char
Expand description

Convert from an SDL_GamepadAxis enum to a string.

§Parameters

§Return value

Returns a string for the given axis, or NULL if an invalid axis is specified. The string returned is of the format used by SDL_Gamepad mapping strings.

§Thread safety

It is safe to call this function from any thread.

§Availability

This function is available since SDL 3.2.0.

§See also