pub unsafe extern "C" fn SDL_SetiOSAnimationCallback(
window: *mut SDL_Window,
interval: c_int,
callback: SDL_iOSAnimationCallback,
callbackParam: *mut c_void,
) -> boolExpand description
Use this function to set the animation callback on Apple iOS.
The function prototype for callback is:
void callback(void *callbackParam);Where its parameter, callbackParam, is what was passed as callbackParam
to SDL_SetiOSAnimationCallback().
This function is only available on Apple iOS.
For more information see:
https://wiki.libsdl.org/SDL3/README-ios
Note that if you use the “main callbacks” instead of a standard C main
function, you don’t have to use this API, as SDL will manage this for you.
Details on main callbacks are here:
https://wiki.libsdl.org/SDL3/README-main-functions
§Parameters
window: the window for which the animation callback should be set.interval: the number of frames after which callback will be called.callback: the function to call for every frame.callbackParam: a pointer that is passed tocallback.
§Return value
Returns true on success or false on failure; call SDL_GetError() for more
information.
§Availability
This function is available since SDL 3.2.0.