SDL_SetRenderDrawColor

Function SDL_SetRenderDrawColor 

Source
pub unsafe extern "C" fn SDL_SetRenderDrawColor(
    renderer: *mut SDL_Renderer,
    r: Uint8,
    g: Uint8,
    b: Uint8,
    a: Uint8,
) -> bool
Expand description

Set the color used for drawing operations.

Set the color for drawing or filling rectangles, lines, and points, and for SDL_RenderClear().

§Parameters

  • renderer: the rendering context.
  • r: the red value used to draw on the rendering target.
  • g: the green value used to draw on the rendering target.
  • b: the blue value used to draw on the rendering target.
  • a: the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255). Use SDL_SetRenderDrawBlendMode to specify how the alpha channel is used.

§Return value

Returns true on success or false on failure; call SDL_GetError() for more information.

§Thread safety

This function should only be called on the main thread.

§Availability

This function is available since SDL 3.2.0.

§See also