SDL_GetRenderDrawColor

Function SDL_GetRenderDrawColor 

Source
pub unsafe extern "C" fn SDL_GetRenderDrawColor(
    renderer: *mut SDL_Renderer,
    r: *mut Uint8,
    g: *mut Uint8,
    b: *mut Uint8,
    a: *mut Uint8,
) -> bool
Expand description

Get the color used for drawing operations (Rect, Line and Clear).

§Parameters

  • renderer: the rendering context.
  • r: a pointer filled in with the red value used to draw on the rendering target.
  • g: a pointer filled in with the green value used to draw on the rendering target.
  • b: a pointer filled in with the blue value used to draw on the rendering target.
  • a: a pointer filled in with the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255).

§Return value

Returns true on success or false on failure; call SDL_GetError() for more information.

§Thread safety

This function should only be called on the main thread.

§Availability

This function is available since SDL 3.2.0.

§See also