pub struct SDL_AudioStream { /* private fields */ }Expand description
The opaque handle that represents an audio stream.
SDL_AudioStream is an audio conversion interface.
- It can handle resampling data in chunks without generating artifacts, when it doesn’t have the complete buffer available.
- It can handle incoming data in any variable size.
- It can handle input/output format changes on the fly.
- It can remap audio channels between inputs and outputs.
- You push data as you have it, and pull it when you need it
- It can also function as a basic audio data queue even if you just have sound that needs to pass from one place to another.
- You can hook callbacks up to them when more data is added or requested, to manage data on-the-fly.
Audio streams are the core of the SDL3 audio interface. You create one or more of them, bind them to an opened audio device, and feed data to them (or for recording, consume data from them).
§Availability
This struct is available since SDL 3.2.0.
§See also
Auto Trait Implementations§
impl Freeze for SDL_AudioStream
impl RefUnwindSafe for SDL_AudioStream
impl Send for SDL_AudioStream
impl Sync for SDL_AudioStream
impl Unpin for SDL_AudioStream
impl UnwindSafe for SDL_AudioStream
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more