SDL_GPUColorTargetBlendState

Struct SDL_GPUColorTargetBlendState 

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#[repr(C)]
pub struct SDL_GPUColorTargetBlendState { pub src_color_blendfactor: SDL_GPUBlendFactor, pub dst_color_blendfactor: SDL_GPUBlendFactor, pub color_blend_op: SDL_GPUBlendOp, pub src_alpha_blendfactor: SDL_GPUBlendFactor, pub dst_alpha_blendfactor: SDL_GPUBlendFactor, pub alpha_blend_op: SDL_GPUBlendOp, pub color_write_mask: SDL_GPUColorComponentFlags, pub enable_blend: bool, pub enable_color_write_mask: bool, pub padding1: Uint8, pub padding2: Uint8, }
Expand description

A structure specifying the blend state of a color target.

§Availability

This struct is available since SDL 3.2.0.

§See also

§Notes for sdl3-sys

This struct has padding fields which shouldn’t be accessed directly; use struct update syntax with e.g. ..Default::default() for manual construction.

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§src_color_blendfactor: SDL_GPUBlendFactor

The value to be multiplied by the source RGB value.

§dst_color_blendfactor: SDL_GPUBlendFactor

The value to be multiplied by the destination RGB value.

§color_blend_op: SDL_GPUBlendOp

The blend operation for the RGB components.

§src_alpha_blendfactor: SDL_GPUBlendFactor

The value to be multiplied by the source alpha.

§dst_alpha_blendfactor: SDL_GPUBlendFactor

The value to be multiplied by the destination alpha.

§alpha_blend_op: SDL_GPUBlendOp

The blend operation for the alpha component.

§color_write_mask: SDL_GPUColorComponentFlags

A bitmask specifying which of the RGBA components are enabled for writing. Writes to all channels if enable_color_write_mask is false.

§enable_blend: bool

Whether blending is enabled for the color target.

§enable_color_write_mask: bool

Whether the color write mask is enabled.

§padding1: Uint8
👎Deprecated: padding fields are exempt from semver; init with ..Default::default()
§padding2: Uint8
👎Deprecated: padding fields are exempt from semver; init with ..Default::default()

Trait Implementations§

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impl Clone for SDL_GPUColorTargetBlendState

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fn clone(&self) -> SDL_GPUColorTargetBlendState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SDL_GPUColorTargetBlendState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SDL_GPUColorTargetBlendState

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fn default() -> SDL_GPUColorTargetBlendState

Returns the “default value” for a type. Read more
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impl Hash for SDL_GPUColorTargetBlendState

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for SDL_GPUColorTargetBlendState

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fn eq(&self, other: &SDL_GPUColorTargetBlendState) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for SDL_GPUColorTargetBlendState

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impl Eq for SDL_GPUColorTargetBlendState

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impl StructuralPartialEq for SDL_GPUColorTargetBlendState

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.