pub struct Channel(/* private fields */);
Expand description
Sound effect channel.
Implementations§
Source§impl Channel
impl Channel
Sourcepub fn set_volume(self, volume: isize) -> isize
pub fn set_volume(self, volume: isize) -> isize
Set the volume for any allocated channel.
Sourcepub fn get_volume(self) -> isize
pub fn get_volume(self) -> isize
Returns the channels volume on scale of 0 to 128.
Sourcepub fn play(self, chunk: &Chunk, loops: isize) -> Result<Channel, String>
pub fn play(self, chunk: &Chunk, loops: isize) -> Result<Channel, String>
Play chunk on channel, or if channel is -1, pick the first free unreserved channel.
pub fn play_timed( self, chunk: &Chunk, loops: isize, ticks: isize, ) -> Result<Channel, String>
Sourcepub fn fade_in(
self,
chunk: &Chunk,
loops: isize,
ms: isize,
) -> Result<Channel, String>
pub fn fade_in( self, chunk: &Chunk, loops: isize, ms: isize, ) -> Result<Channel, String>
Play chunk on channel, or if channel is -1, pick the first free unreserved channel.
pub fn fade_in_timed( self, chunk: &Chunk, loops: isize, ms: isize, ticks: isize, ) -> Result<Channel, String>
Sourcepub fn fade_out(self, ms: isize) -> isize
pub fn fade_out(self, ms: isize) -> isize
Gradually fade out which channel over ms milliseconds starting from now.
Sourcepub fn is_playing(self) -> bool
pub fn is_playing(self) -> bool
if channel is playing, or not.
Sourcepub fn get_fading(self) -> Fading
pub fn get_fading(self) -> Fading
if channel is fading in, out, or not
Sourcepub fn get_chunk(self) -> Option<Chunk>
pub fn get_chunk(self) -> Option<Chunk>
Get the most recent sample chunk pointer played on channel.
Sourcepub fn unregister_all_effects(self) -> Result<(), String>
pub fn unregister_all_effects(self) -> Result<(), String>
This removes all effects registered to channel.
Sourcepub fn set_panning(self, left: u8, right: u8) -> Result<(), String>
pub fn set_panning(self, left: u8, right: u8) -> Result<(), String>
Sets a panning effect, where left and right is the volume of the left and right channels. They range from 0 (silence) to 255 (loud).
Sourcepub fn unset_panning(self) -> Result<(), String>
pub fn unset_panning(self) -> Result<(), String>
Unregisters panning effect.
Sourcepub fn set_distance(self, distance: u8) -> Result<(), String>
pub fn set_distance(self, distance: u8) -> Result<(), String>
This effect simulates a simple attenuation of volume due to distance. distance ranges from 0 (close/loud) to 255 (far/quiet).
Sourcepub fn unset_distance(self) -> Result<(), String>
pub fn unset_distance(self) -> Result<(), String>
Unregisters distance effect.
Sourcepub fn set_position(self, angle: i16, distance: u8) -> Result<(), String>
pub fn set_position(self, angle: i16, distance: u8) -> Result<(), String>
This effect emulates a simple 3D audio effect. angle ranges from 0 to 360 degrees going clockwise, where 0 is directly in front. distance ranges from 0 (close/loud) to 255 (far/quiet).
Sourcepub fn unset_position(self) -> Result<(), String>
pub fn unset_position(self) -> Result<(), String>
Unregisters position effect.