Enum sdl2::controller::Axis
[−]
[src]
pub enum Axis {
LeftX,
LeftY,
RightX,
RightY,
TriggerLeft,
TriggerRight,
}Variants
LeftXLeftYRightXRightYTriggerLeftTriggerRightMethods
impl Axis[src]
fn from_string(axis: &str) -> Option<Axis>
Return the Axis from a string description in the same format used by the game controller mapping strings.
fn get_string(self) -> String
Return a string for a given axis in the same format using by the game controller mapping strings
fn from_ll(bitflags: SDL_GameControllerAxis) -> Option<Axis>
Trait Implementations
impl Debug for Axis[src]
impl Hash for Axis[src]
fn hash<__H: Hasher>(&self, __arg_0: &mut __H)
Feeds this value into the state given, updating the hasher as necessary.
fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher1.3.0
Feeds a slice of this type into the state provided.
impl PartialEq for Axis[src]
fn eq(&self, __arg_0: &Axis) -> bool
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &Rhs) -> bool1.0.0
This method tests for !=.
impl Eq for Axis[src]
impl Clone for Axis[src]
fn clone(&self) -> Axis
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more