pub struct GameControllerSubsystem { /* private fields */ }

Implementations

Retrieve the total number of attached joysticks and controllers identified by SDL.

Return true if the joystick at index joystick_index is a game controller.

Attempt to open the controller at index joystick_index and return it. Controller IDs are the same as joystick IDs and the maximum number can be retrieved using the SDL_NumJoysticks function.

Return the name of the controller at index joystick_index.

If state is true controller events are processed, otherwise they’re ignored.

Return true if controller events are processed.

Add a new controller input mapping from a mapping string.

Load controller input mappings from a file.

Load controller input mappings from a Read object.

Load controller input mappings from an SDL RWops object.

Force controller update when not using the event loop

Obtain an SDL context.

Trait Implementations

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