Struct sdl2::audio::AudioDevice[][src]

pub struct AudioDevice<CB: AudioCallback> { /* fields omitted */ }
Expand description

Wraps SDL_AudioDeviceID and owns the callback data used by the audio device.

Implementations

Opens a new audio device for playback (given the desired parameters and callback).

If you want to modify the callback-owned data at a later point (for example to update its data buffer) you’re likely to be interested in the lock method.

Opens a new audio device for capture (given the desired parameters and callback). Supported since SDL 2.0.5

If you want to modify the callback-owned data at a later point (for example to update its data buffer) you’re likely to be interested in the lock method.

Pauses playback of the audio device.

Starts playback of the audio device.

Locks the audio device using SDL_LockAudioDevice.

When the returned lock guard is dropped, SDL_UnlockAudioDevice is called. Use this method to read and mutate callback data.

Closes the audio device and saves the callback data from being dropped.

Note that simply dropping AudioDevice will close the audio device, but the callback data will be dropped.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.