Struct sdl2::GameControllerSubsystem [−][src]
pub struct GameControllerSubsystem { /* fields omitted */ }
Implementations
impl GameControllerSubsystem
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impl GameControllerSubsystem
[src]pub fn num_joysticks(&self) -> Result<u32, String>
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Retrieve the total number of attached joysticks and controllers identified by SDL.
pub fn is_game_controller(&self, joystick_index: u32) -> bool
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Return true if the joystick at index joystick_index
is a game controller.
pub fn open(
&self,
joystick_index: u32
) -> Result<GameController, IntegerOrSdlError>
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&self,
joystick_index: u32
) -> Result<GameController, IntegerOrSdlError>
Attempt to open the controller at index joystick_index
and return it.
Controller IDs are the same as joystick IDs and the maximum number can
be retrieved using the SDL_NumJoysticks
function.
pub fn name_for_index(
&self,
joystick_index: u32
) -> Result<String, IntegerOrSdlError>
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&self,
joystick_index: u32
) -> Result<String, IntegerOrSdlError>
Return the name of the controller at index joystick_index
.
pub fn set_event_state(&self, state: bool)
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If state is true
controller events are processed, otherwise
they’re ignored.
pub fn event_state(&self) -> bool
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Return true
if controller events are processed.
pub fn add_mapping(
&self,
mapping: &str
) -> Result<MappingStatus, AddMappingError>
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&self,
mapping: &str
) -> Result<MappingStatus, AddMappingError>
Add a new controller input mapping from a mapping string.
pub fn load_mappings<P: AsRef<Path>>(
&self,
path: P
) -> Result<i32, AddMappingError>
[src]
&self,
path: P
) -> Result<i32, AddMappingError>
Load controller input mappings from a file.
pub fn load_mappings_from_read<R: Read>(
&self,
read: &mut R
) -> Result<i32, AddMappingError>
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&self,
read: &mut R
) -> Result<i32, AddMappingError>
Load controller input mappings from a Read
object.
pub fn load_mappings_from_rw<'a>(
&self,
rw: RWops<'a>
) -> Result<i32, AddMappingError>
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&self,
rw: RWops<'a>
) -> Result<i32, AddMappingError>
Load controller input mappings from an SDL RWops
object.
pub fn mapping_for_guid(&self, guid: Guid) -> Result<String, String>
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pub fn update(&self)
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Force controller update when not using the event loop
Trait Implementations
impl Clone for GameControllerSubsystem
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impl Clone for GameControllerSubsystem
[src]fn clone(&self) -> GameControllerSubsystem
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
Auto Trait Implementations
impl !RefUnwindSafe for GameControllerSubsystem
impl !RefUnwindSafe for GameControllerSubsystem
impl !Send for GameControllerSubsystem
impl !Send for GameControllerSubsystem
impl !Sync for GameControllerSubsystem
impl !Sync for GameControllerSubsystem
impl Unpin for GameControllerSubsystem
impl Unpin for GameControllerSubsystem
impl !UnwindSafe for GameControllerSubsystem
impl !UnwindSafe for GameControllerSubsystem