Struct sdl2::rect::Rect

source ·
pub struct Rect { /* private fields */ }
Expand description

A (non-empty) rectangle.

The width and height of a Rect must always be strictly positive (never zero). In cases where empty rects may need to represented, it is recommended to use Option<Rect>, with None representing an empty rectangle (see, for example, the output of the intersection method).

Implementations

Creates a new rectangle from the given values.

The width and height are clamped to ensure that the right and bottom sides of the rectangle does not exceed i32::max_value() (the value 2147483647, the maximal positive size of an i32). This means that the rect size will behave oddly if you move it very far to the right or downwards on the screen.

Rects must always be non-empty, so a width and/or height argument of 0 will be replaced with 1.

Creates a new rectangle centered on the given position.

The width and height are clamped to ensure that the right and bottom sides of the rectangle does not exceed i32::max_value() (the value 2147483647, the maximal positive size of an i32). This means that the rect size will behave oddly if you move it very far to the right or downwards on the screen.

Rects must always be non-empty, so a width and/or height argument of 0 will be replaced with 1.

The horizontal position of this rectangle.

The vertical position of this rectangle.

The width of this rectangle.

The height of this rectangle.

Returns the width and height of this rectangle.

Sets the horizontal position of this rectangle to the given value, clamped to be less than or equal to i32::max_value() / 2.

Sets the vertical position of this rectangle to the given value, clamped to be less than or equal to i32::max_value() / 2.

Sets the width of this rectangle to the given value, clamped to be less than or equal to i32::max_value() / 2.

Rects must always be non-empty, so a width argument of 0 will be replaced with 1.

Sets the height of this rectangle to the given value, clamped to be less than or equal to i32::max_value() / 2.

Rects must always be non-empty, so a height argument of 0 will be replaced with 1.

Returns the x-position of the left side of this rectangle.

Returns the x-position of the right side of this rectangle.

Returns the y-position of the top side of this rectangle.

Returns the y-position of the bottom side of this rectangle.

Returns the center position of this rectangle.

Note that if the width or height is not a multiple of two, the center will be rounded down.

Example
use sdl2::rect::{Rect,Point};
let rect = Rect::new(1,0,2,3);
assert_eq!(Point::new(2,1),rect.center());

Returns the top-left corner of this rectangle.

Example
use sdl2::rect::{Rect, Point};
let rect = Rect::new(1, 0, 2, 3);
assert_eq!(Point::new(1, 0), rect.top_left());

Returns the top-right corner of this rectangle.

Example
use sdl2::rect::{Rect, Point};
let rect = Rect::new(1, 0, 2, 3);
assert_eq!(Point::new(3, 0), rect.top_right());

Returns the bottom-left corner of this rectangle.

Example
use sdl2::rect::{Rect, Point};
let rect = Rect::new(1, 0, 2, 3);
assert_eq!(Point::new(1, 3), rect.bottom_left());

Returns the bottom-right corner of this rectangle.

Example
use sdl2::rect::{Rect, Point};
let rect = Rect::new(1, 0, 2, 3);
assert_eq!(Point::new(3, 3), rect.bottom_right());

Sets the position of the right side of this rectangle to the given value, clamped to be less than or equal to i32::max_value() / 2.

Sets the position of the bottom side of this rectangle to the given value, clamped to be less than or equal to i32::max_value() / 2.

Centers the rectangle on the given point.

Move this rect and clamp the positions to prevent over/underflow. This also clamps the size to prevent overflow.

Moves this rect to the given position after clamping the values.

Resizes this rect to the given size after clamping the values.

👎Deprecated since 0.30.0: use contains_point instead

Checks whether this rect contains a given point, or touches it on the right and/or bottom edges. This method is deprecated in favor of Rect::contains_point.

For historical reasons, this method differs in behavior from SDL_PointInRect by including points along the bottom and right edges of the rectangle, so that a 1-by-1 rectangle actually covers an area of four points, not one.

Examples
use sdl2::rect::{Rect, Point};
let rect = Rect::new(1, 2, 3, 4);
assert!(rect.contains(Point::new(1, 2)));
assert!(!rect.contains(Point::new(0, 1)));
assert!(rect.contains(Point::new(3, 5)));
assert!(rect.contains(Point::new(4, 6)));  // N.B.
assert!(!rect.contains(Point::new(5, 7)));

Checks whether this rectangle contains a given point.

Points along the right and bottom edges are not considered to be inside the rectangle; this way, a 1-by-1 rectangle contains only a single point. Another way to look at it is that this method returns true if and only if the given point would be painted by a call to Renderer::fill_rect.

Examples
use sdl2::rect::{Rect, Point};
let rect = Rect::new(1, 2, 3, 4);
assert!(rect.contains_point(Point::new(1, 2)));
assert!(!rect.contains_point(Point::new(0, 1)));
assert!(rect.contains_point(Point::new(3, 5)));
assert!(!rect.contains_point(Point::new(4, 6)));

Checks whether this rectangle completely contains another rectangle.

This method returns true if and only if every point contained by other is also contained by self; in other words, if the intersection of self and other is equal to other.

Examples
use sdl2::rect::Rect;
let rect = Rect::new(1, 2, 3, 4);
assert!(rect.contains_rect(rect));
assert!(rect.contains_rect(Rect::new(3, 3, 1, 1)));
assert!(!rect.contains_rect(Rect::new(2, 1, 1, 1)));
assert!(!rect.contains_rect(Rect::new(3, 3, 2, 1)));

Returns the underlying C Rect.

Calculate a minimal rectangle enclosing a set of points. If a clipping rectangle is given, only points that are within it will be considered.

Determines whether two rectangles intersect.

Rectangles that share an edge but don’t actually overlap are not considered to intersect.

Examples
use sdl2::rect::Rect;
let rect = Rect::new(0, 0, 5, 5);
assert!(rect.has_intersection(rect));
assert!(rect.has_intersection(Rect::new(2, 2, 5, 5)));
assert!(!rect.has_intersection(Rect::new(5, 0, 5, 5)));

Calculates the intersection of two rectangles.

Returns None if the two rectangles don’t intersect. Rectangles that share an edge but don’t actually overlap are not considered to intersect.

The bitwise AND operator & can also be used.

Examples
use sdl2::rect::Rect;
let rect = Rect::new(0, 0, 5, 5);
assert_eq!(rect.intersection(rect), Some(rect));
assert_eq!(rect.intersection(Rect::new(2, 2, 5, 5)),
           Some(Rect::new(2, 2, 3, 3)));
assert_eq!(rect.intersection(Rect::new(5, 0, 5, 5)), None);

Calculates the union of two rectangles (i.e. the smallest rectangle that contains both).

The bitwise OR operator | can also be used.

Examples
use sdl2::rect::Rect;
let rect = Rect::new(0, 0, 5, 5);
assert_eq!(rect.union(rect), rect);
assert_eq!(rect.union(Rect::new(2, 2, 5, 5)), Rect::new(0, 0, 7, 7));
assert_eq!(rect.union(Rect::new(5, 0, 5, 5)), Rect::new(0, 0, 10, 5));

Calculates the intersection of a rectangle and a line segment and returns the points of their intersection.

Trait Implementations

Converts this type into a mutable reference of the (usually inferred) input type.
Converts this type into a shared reference of the (usually inferred) input type.
The resulting type after applying the & operator.
Performs the & operation. Read more
The resulting type after applying the | operator.
Performs the | operation. Read more
Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Example
use sdl2::rect::Rect;
let rect = Rect::new(2, 3, 4, 5);
assert_eq!(2, rect.x);
The resulting type after dereferencing.
Example
use sdl2::rect::Rect;
let mut rect = Rect::new(2, 3, 4, 5);
rect.x = 60;
assert_eq!(60, rect.x);
Converts to this type from the input type.
Converts to this type from the input type.
Feeds this value into the given Hasher. Read more
Feeds a slice of this type into the given Hasher. Read more
Converts this type into the (usually inferred) input type.
Converts this type into the (usually inferred) input type.
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.