Struct sdl2::surface::SurfaceRef
[−]
[src]
pub struct SurfaceRef { /* fields omitted */ }An unsized Surface reference.
This type is used whenever Surfaces need to be borrowed from the SDL library, without concern for freeing the Surface.
Methods
impl SurfaceRef[src]
unsafe fn from_ll<'a>(raw: *const SDL_Surface) -> &'a SurfaceRef[src]
unsafe fn from_ll_mut<'a>(raw: *mut SDL_Surface) -> &'a mut SurfaceRef[src]
fn raw(&self) -> *mut SDL_Surface[src]
fn width(&self) -> u32[src]
fn height(&self) -> u32[src]
fn pitch(&self) -> u32[src]
fn size(&self) -> (u32, u32)[src]
fn rect(&self) -> Rect[src]
fn pixel_format(&self) -> PixelFormat[src]
fn pixel_format_enum(&self) -> PixelFormatEnum[src]
fn with_lock<R, F: FnOnce(&[u8]) -> R>(&self, f: F) -> R[src]
Locks a surface so that the pixels can be directly accessed safely.
fn with_lock_mut<R, F: FnOnce(&mut [u8]) -> R>(&mut self, f: F) -> R[src]
Locks a surface so that the pixels can be directly accessed safely.
fn without_lock(&self) -> Option<&[u8]>[src]
Returns the Surface's pixel buffer if the Surface doesn't require locking (e.g. it's a software surface).
fn without_lock_mut(&mut self) -> Option<&mut [u8]>[src]
Returns the Surface's pixel buffer if the Surface doesn't require locking (e.g. it's a software surface).
fn must_lock(&self) -> bool[src]
Returns true if the Surface needs to be locked before accessing the Surface pixels.
fn save_bmp_rw(&self, rwops: &mut RWops) -> Result<(), String>[src]
fn save_bmp<P: AsRef<Path>>(&self, path: P) -> Result<(), String>[src]
fn set_palette(&mut self, palette: &Palette) -> Result<(), String>[src]
fn enable_RLE(&mut self)[src]
fn disable_RLE(&mut self)[src]
fn set_color_key(&mut self, enable: bool, color: Color) -> Result<(), String>[src]
fn color_key(&self) -> Result<Color, String>[src]
The function will fail if the surface doesn't have color key enabled.
fn set_color_mod(&mut self, color: Color)[src]
fn color_mod(&self) -> Color[src]
fn fill_rect<R>(&mut self, rect: R, color: Color) -> Result<(), String> where
R: Into<Option<Rect>>, [src]
R: Into<Option<Rect>>,
fn fill_rects(&mut self, rects: &[Rect], color: Color) -> Result<(), String>[src]
fn set_alpha_mod(&mut self, alpha: u8)[src]
fn alpha_mod(&self) -> u8[src]
fn set_blend_mode(&mut self, mode: BlendMode) -> Result<(), String>[src]
The function will fail if the blend mode is not supported by SDL.
fn blend_mode(&self) -> BlendMode[src]
fn set_clip_rect<R>(&mut self, rect: R) -> bool where
R: Into<Option<Rect>>, [src]
R: Into<Option<Rect>>,
Sets the clip rectangle for the surface.
If the rectangle is None, clipping will be disabled.
fn clip_rect(&self) -> Option<Rect>[src]
Gets the clip rectangle for the surface.
Returns None if clipping is disabled.
fn convert(&self, format: &PixelFormat) -> Result<Surface<'static>, String>[src]
Copies the surface into a new one that is optimized for blitting to a surface of a specified pixel format.
fn blit<R1, R2>(
&self,
src_rect: R1,
dst: &mut SurfaceRef,
dst_rect: R2
) -> Result<Option<Rect>, String> where
R1: Into<Option<Rect>>,
R2: Into<Option<Rect>>, [src]
&self,
src_rect: R1,
dst: &mut SurfaceRef,
dst_rect: R2
) -> Result<Option<Rect>, String> where
R1: Into<Option<Rect>>,
R2: Into<Option<Rect>>,
Performs surface blitting (surface copying).
Returns the final blit rectangle, if a dst_rect was provided.
unsafe fn lower_blit<R1, R2>(
&self,
src_rect: R1,
dst: &mut SurfaceRef,
dst_rect: R2
) -> Result<(), String> where
R1: Into<Option<Rect>>,
R2: Into<Option<Rect>>, [src]
&self,
src_rect: R1,
dst: &mut SurfaceRef,
dst_rect: R2
) -> Result<(), String> where
R1: Into<Option<Rect>>,
R2: Into<Option<Rect>>,
Performs low-level surface blitting.
Unless you know what you're doing, use blit() instead, which will clip the input rectangles.
This function could crash if the rectangles aren't pre-clipped to the surface, and is therefore unsafe.
fn blit_scaled<R1, R2>(
&self,
src_rect: R1,
dst: &mut SurfaceRef,
dst_rect: R2
) -> Result<Option<Rect>, String> where
R1: Into<Option<Rect>>,
R2: Into<Option<Rect>>, [src]
&self,
src_rect: R1,
dst: &mut SurfaceRef,
dst_rect: R2
) -> Result<Option<Rect>, String> where
R1: Into<Option<Rect>>,
R2: Into<Option<Rect>>,
Performs scaled surface bliting (surface copying).
Returns the final blit rectangle, if a dst_rect was provided.
unsafe fn lower_blit_scaled<R1, R2>(
&self,
src_rect: R1,
dst: &mut SurfaceRef,
dst_rect: R2
) -> Result<(), String> where
R1: Into<Option<Rect>>,
R2: Into<Option<Rect>>, [src]
&self,
src_rect: R1,
dst: &mut SurfaceRef,
dst_rect: R2
) -> Result<(), String> where
R1: Into<Option<Rect>>,
R2: Into<Option<Rect>>,
Performs low-level scaled surface blitting.
Unless you know what you're doing, use blit_scaled() instead, which will clip the input rectangles.
This function could crash if the rectangles aren't pre-clipped to the surface, and is therefore unsafe.
Trait Implementations
impl AsRef<SurfaceRef> for SurfaceRef[src]
fn as_ref(&self) -> &SurfaceRef[src]
Performs the conversion.