Struct sdl2::render::CanvasBuilder [] [src]

pub struct CanvasBuilder { /* fields omitted */ }

The type that allows you to build Window-based renderers.

By default, the renderer builder will prioritize for a hardware-accelerated renderer, which is porbably what you want.

Methods

impl CanvasBuilder
[src]

Initializes a new CanvasBuilder.

Builds the renderer.

Sets the index of the rendering driver to initialize. If you desire the first rendering driver to support the flags provided, or if you're translating code from C which passes -1 for the index, do not invoke the index method.

Set the renderer to a software fallback. This flag is accumulative, and may be specified with other flags.

Set the renderer to use hardware acceleration. This flag is accumulative, and may be specified with other flags.

Synchronize renderer present method calls with the refresh rate. This flag is accumulative, and may be specified with other flags.

Set the renderer to support rendering to a texture. This flag is accumulative, and may be specified with other flags.

Trait Implementations

impl From<Window> for CanvasBuilder
[src]

Performs the conversion.