Struct sdl2::video::GLContext
[−]
[src]
pub struct GLContext {
// some fields omitted
}Methods
impl GLContext[src]
unsafe fn raw(&self) -> SDL_GLContext
impl GLContext[src]
Trait Implementations
impl PartialEq for GLContext[src]
fn eq(&self, __arg_0: &GLContext) -> bool
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, __arg_0: &GLContext) -> bool
This method tests for !=.