Struct sdl2::keyboard::TextInputUtil [] [src]

pub struct TextInputUtil {
    // some fields omitted
}

Text input utility functions. Access with VideoSubsystem::text_input().

These functions require the video subsystem to be initialized and are not thread-safe.

let sdl_context = sdl2::init().unwrap();
let video_subsystem = sdl_context.video().unwrap();

// Start accepting text input events...
video_subsystem.text_input().start();

Methods

impl TextInputUtil
[src]

fn start(&self)

fn is_active(&self) -> bool

fn stop(&self)

fn set_rect(&self, rect: &Rect)

fn has_screen_keyboard_support(&self) -> bool

fn is_screen_keyboard_shown(&self, window: &Window) -> bool