Enum sdl2::controller::Axis [] [src]

pub enum Axis {
    LeftX,
    LeftY,
    RightX,
    RightY,
    TriggerLeft,
    TriggerRight,
}

Variants

LeftXLeftYRightXRightYTriggerLeftTriggerRight

Methods

impl Axis
[src]

fn from_string(axis: &str) -> Option<Axis>

Return the Axis from a string description in the same format used by the game controller mapping strings.

fn string(self) -> String

Return a string for a given axis in the same format using by the game controller mapping strings

fn from_ll(bitflags: SDL_GameControllerAxis) -> Option<Axis>

Trait Implementations

impl Debug for Axis
[src]

fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Hash for Axis
[src]

fn hash<__H: Hasher>(&self, __arg_0: &mut __H)

Feeds this value into the state given, updating the hasher as necessary.

fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher
1.3.0

Feeds a slice of this type into the state provided.

impl PartialEq for Axis
[src]

fn eq(&self, __arg_0: &Axis) -> bool

This method tests for self and other values to be equal, and is used by ==. Read more

fn ne(&self, other: &Rhs) -> bool
1.0.0

This method tests for !=.

impl Eq for Axis
[src]

impl Clone for Axis
[src]

fn clone(&self) -> Axis

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more

impl Copy for Axis
[src]