#[repr(C)]
pub struct SDL_KeyboardEvent { pub type_: Uint32, pub timestamp: Uint32, pub windowID: Uint32, pub state: Uint8, pub repeat: Uint8, pub padding2: Uint8, pub padding3: Uint8, pub keysym: SDL_Keysym, }
Expand description

\brief Keyboard button event structure (event.key.*)

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§type_: Uint32

< ::SDL_KEYDOWN or ::SDL_KEYUP

§timestamp: Uint32

< In milliseconds, populated using SDL_GetTicks()

§windowID: Uint32

< The window with keyboard focus, if any

§state: Uint8

< ::SDL_PRESSED or ::SDL_RELEASED

§repeat: Uint8

< Non-zero if this is a key repeat

§padding2: Uint8§padding3: Uint8§keysym: SDL_Keysym

< The key that was pressed or released

Trait Implementations§

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impl Clone for SDL_KeyboardEvent

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fn clone(&self) -> SDL_KeyboardEvent

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for SDL_KeyboardEvent

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.