pub struct SDL_PixelFormat {
pub format: SDL_PixelFormatEnum,
pub palette: *mut SDL_Palette,
pub BitsPerPixel: uint8_t,
pub BytesPerPixel: uint8_t,
pub padding: [uint8_t; 2],
pub Rmask: uint8_t,
pub Gmask: uint8_t,
pub Bmask: uint8_t,
pub Amask: uint8_t,
pub Rloss: uint8_t,
pub Gloss: uint8_t,
pub Bloss: uint8_t,
pub Aloss: uint8_t,
pub Rshift: uint8_t,
pub Gshift: uint8_t,
pub Bshift: uint8_t,
pub Ashift: uint8_t,
pub refcount: c_int,
pub next: *mut SDL_PixelFormat,
}
Fields
format: SDL_PixelFormatEnum
palette: *mut SDL_Palette
BitsPerPixel: uint8_t
BytesPerPixel: uint8_t
padding: [uint8_t; 2]
Rmask: uint8_t
Gmask: uint8_t
Bmask: uint8_t
Amask: uint8_t
Rloss: uint8_t
Gloss: uint8_t
Bloss: uint8_t
Aloss: uint8_t
Rshift: uint8_t
Gshift: uint8_t
Bshift: uint8_t
Ashift: uint8_t
refcount: c_int
next: *mut SDL_PixelFormat