Struct sdl2_sys::SDL_PixelFormat [−][src]
#[repr(C)]pub struct SDL_PixelFormat {Show 19 fields
pub format: Uint32,
pub palette: *mut SDL_Palette,
pub BitsPerPixel: Uint8,
pub BytesPerPixel: Uint8,
pub padding: [Uint8; 2],
pub Rmask: Uint32,
pub Gmask: Uint32,
pub Bmask: Uint32,
pub Amask: Uint32,
pub Rloss: Uint8,
pub Gloss: Uint8,
pub Bloss: Uint8,
pub Aloss: Uint8,
pub Rshift: Uint8,
pub Gshift: Uint8,
pub Bshift: Uint8,
pub Ashift: Uint8,
pub refcount: c_int,
pub next: *mut SDL_PixelFormat,
}Expand description
\note Everything in the pixel format structure is read-only.
Fields
format: Uint32palette: *mut SDL_PaletteBitsPerPixel: Uint8BytesPerPixel: Uint8padding: [Uint8; 2]Rmask: Uint32Gmask: Uint32Bmask: Uint32Amask: Uint32Rloss: Uint8Gloss: Uint8Bloss: Uint8Aloss: Uint8Rshift: Uint8Gshift: Uint8Bshift: Uint8Ashift: Uint8refcount: c_intnext: *mut SDL_PixelFormat