Struct sdl2_sys::SDL_MouseMotionEvent [−][src]
#[repr(C)]pub struct SDL_MouseMotionEvent {
pub type_: Uint32,
pub timestamp: Uint32,
pub windowID: Uint32,
pub which: Uint32,
pub state: Uint32,
pub x: Sint32,
pub y: Sint32,
pub xrel: Sint32,
pub yrel: Sint32,
}
Expand description
\brief Mouse motion event structure (event.motion.*)
Fields
type_: Uint32
< ::SDL_MOUSEMOTION
timestamp: Uint32
< In milliseconds, populated using SDL_GetTicks()
windowID: Uint32
< The window with mouse focus, if any
which: Uint32
< The mouse instance id, or SDL_TOUCH_MOUSEID
state: Uint32
< The current button state
x: Sint32
< X coordinate, relative to window
y: Sint32
< Y coordinate, relative to window
xrel: Sint32
< The relative motion in the X direction
yrel: Sint32
< The relative motion in the Y direction