Struct sdl2_sys::SDL_ControllerButtonEvent [−][src]
#[repr(C)]pub struct SDL_ControllerButtonEvent {
pub type_: Uint32,
pub timestamp: Uint32,
pub which: SDL_JoystickID,
pub button: Uint8,
pub state: Uint8,
pub padding1: Uint8,
pub padding2: Uint8,
}
Expand description
\brief Game controller button event structure (event.cbutton.*)
Fields
type_: Uint32
< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP
timestamp: Uint32
< In milliseconds, populated using SDL_GetTicks()
which: SDL_JoystickID
< The joystick instance id
< The controller button (SDL_GameControllerButton)
state: Uint8
< ::SDL_PRESSED or ::SDL_RELEASED
padding1: Uint8
padding2: Uint8