Struct sdl2_sys::SDL_TouchFingerEvent[][src]

#[repr(C)]
pub struct SDL_TouchFingerEvent { pub type_: Uint32, pub timestamp: Uint32, pub touchId: SDL_TouchID, pub fingerId: SDL_FingerID, pub x: f32, pub y: f32, pub dx: f32, pub dy: f32, pub pressure: f32, pub windowID: Uint32, }
Expand description

\brief Touch finger event structure (event.tfinger.*)

Fields

type_: Uint32

< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP

timestamp: Uint32

< In milliseconds, populated using SDL_GetTicks()

touchId: SDL_TouchID

< The touch device id

fingerId: SDL_FingerIDx: f32

< Normalized in the range 0…1

y: f32

< Normalized in the range 0…1

dx: f32

< Normalized in the range -1…1

dy: f32

< Normalized in the range -1…1

pressure: f32

< Normalized in the range 0…1

windowID: Uint32

< The window underneath the finger, if any

Trait Implementations

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