Struct sdl2_sys::SDL_TouchFingerEvent [−][src]
#[repr(C)]pub struct SDL_TouchFingerEvent {
pub type_: Uint32,
pub timestamp: Uint32,
pub touchId: SDL_TouchID,
pub fingerId: SDL_FingerID,
pub x: f32,
pub y: f32,
pub dx: f32,
pub dy: f32,
pub pressure: f32,
pub windowID: Uint32,
}
Expand description
\brief Touch finger event structure (event.tfinger.*)
Fields
type_: Uint32
< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP
timestamp: Uint32
< In milliseconds, populated using SDL_GetTicks()
touchId: SDL_TouchID
< The touch device id
fingerId: SDL_FingerID
x: f32
< Normalized in the range 0…1
y: f32
< Normalized in the range 0…1
dx: f32
< Normalized in the range -1…1
dy: f32
< Normalized in the range -1…1
pressure: f32
< Normalized in the range 0…1
windowID: Uint32
< The window underneath the finger, if any