Struct sdl2_sys::SDL_MouseButtonEvent [−][src]
#[repr(C)]pub struct SDL_MouseButtonEvent {
pub type_: Uint32,
pub timestamp: Uint32,
pub windowID: Uint32,
pub which: Uint32,
pub button: Uint8,
pub state: Uint8,
pub clicks: Uint8,
pub padding1: Uint8,
pub x: Sint32,
pub y: Sint32,
}
Expand description
\brief Mouse button event structure (event.button.*)
Fields
type_: Uint32
< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP
timestamp: Uint32
< In milliseconds, populated using SDL_GetTicks()
windowID: Uint32
< The window with mouse focus, if any
which: Uint32
< The mouse instance id, or SDL_TOUCH_MOUSEID
< The mouse button index
state: Uint8
< ::SDL_PRESSED or ::SDL_RELEASED
clicks: Uint8
< 1 for single-click, 2 for double-click, etc.
padding1: Uint8
x: Sint32
< X coordinate, relative to window
y: Sint32
< Y coordinate, relative to window