Struct sdl2_sys::SDL_KeyboardEvent[][src]

#[repr(C)]
pub struct SDL_KeyboardEvent { pub type_: Uint32, pub timestamp: Uint32, pub windowID: Uint32, pub state: Uint8, pub repeat: Uint8, pub padding2: Uint8, pub padding3: Uint8, pub keysym: SDL_Keysym, }
Expand description

\brief Keyboard button event structure (event.key.*)

Fields

type_: Uint32

< ::SDL_KEYDOWN or ::SDL_KEYUP

timestamp: Uint32

< In milliseconds, populated using SDL_GetTicks()

windowID: Uint32

< The window with keyboard focus, if any

state: Uint8

< ::SDL_PRESSED or ::SDL_RELEASED

repeat: Uint8

< Non-zero if this is a key repeat

padding2: Uint8padding3: Uint8keysym: SDL_Keysym

< The key that was pressed or released

Trait Implementations

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