Struct sdl2_sys::SDL_KeyboardEvent [−][src]
#[repr(C)]pub struct SDL_KeyboardEvent {
pub type_: Uint32,
pub timestamp: Uint32,
pub windowID: Uint32,
pub state: Uint8,
pub repeat: Uint8,
pub padding2: Uint8,
pub padding3: Uint8,
pub keysym: SDL_Keysym,
}
Expand description
\brief Keyboard button event structure (event.key.*)
Fields
type_: Uint32
< ::SDL_KEYDOWN or ::SDL_KEYUP
timestamp: Uint32
< In milliseconds, populated using SDL_GetTicks()
windowID: Uint32
< The window with keyboard focus, if any
state: Uint8
< ::SDL_PRESSED or ::SDL_RELEASED
repeat: Uint8
< Non-zero if this is a key repeat
padding2: Uint8
padding3: Uint8
keysym: SDL_Keysym
< The key that was pressed or released