Struct sdl2_sys::SDL_ControllerTouchpadEvent [−][src]
#[repr(C)]pub struct SDL_ControllerTouchpadEvent {
pub type_: Uint32,
pub timestamp: Uint32,
pub which: SDL_JoystickID,
pub touchpad: Sint32,
pub finger: Sint32,
pub x: f32,
pub y: f32,
pub pressure: f32,
}
Expand description
\brief Game controller touchpad event structure (event.ctouchpad.*)
Fields
type_: Uint32
< ::SDL_CONTROLLERTOUCHPADDOWN or ::SDL_CONTROLLERTOUCHPADMOTION or ::SDL_CONTROLLERTOUCHPADUP
timestamp: Uint32
< In milliseconds, populated using SDL_GetTicks()
which: SDL_JoystickID
< The joystick instance id
touchpad: Sint32
< The index of the touchpad
finger: Sint32
< The index of the finger on the touchpad
x: f32
< Normalized in the range 0…1 with 0 being on the left
y: f32
< Normalized in the range 0…1 with 0 being at the top
pressure: f32
< Normalized in the range 0…1