Enum sdl2_sys::SDL_GameControllerAxis [−][src]
#[repr(i32)]
pub enum SDL_GameControllerAxis {
SDL_CONTROLLER_AXIS_INVALID,
SDL_CONTROLLER_AXIS_LEFTX,
SDL_CONTROLLER_AXIS_LEFTY,
SDL_CONTROLLER_AXIS_RIGHTX,
SDL_CONTROLLER_AXIS_RIGHTY,
SDL_CONTROLLER_AXIS_TRIGGERLEFT,
SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
SDL_CONTROLLER_AXIS_MAX,
}The list of axes available from a controller
Thumbstick axis values range from SDL_JOYSTICK_AXIS_MIN to SDL_JOYSTICK_AXIS_MAX, and are centered within ~8000 of zero, though advanced UI will allow users to set or autodetect the dead zone, which varies between controllers.
Trigger axis values range from 0 to SDL_JOYSTICK_AXIS_MAX.
Variants
Trait Implementations
impl Clone for SDL_GameControllerAxis[src]
impl Clone for SDL_GameControllerAxis[src]fn clone(&self) -> SDL_GameControllerAxis[src]
pub fn clone_from(&mut self, source: &Self)1.0.0[src]
impl Copy for SDL_GameControllerAxis[src]
impl Copy for SDL_GameControllerAxis[src]impl Eq for SDL_GameControllerAxis[src]
impl Eq for SDL_GameControllerAxis[src]impl Hash for SDL_GameControllerAxis[src]
impl Hash for SDL_GameControllerAxis[src]impl PartialEq<SDL_GameControllerAxis> for SDL_GameControllerAxis[src]
impl PartialEq<SDL_GameControllerAxis> for SDL_GameControllerAxis[src]fn eq(&self, other: &SDL_GameControllerAxis) -> bool[src]
#[must_use]pub fn ne(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]
pub fn ne(&self, other: &Rhs) -> boolimpl StructuralEq for SDL_GameControllerAxis[src]
impl StructuralEq for SDL_GameControllerAxis[src]Auto Trait Implementations
impl Send for SDL_GameControllerAxis
impl Send for SDL_GameControllerAxisimpl Sync for SDL_GameControllerAxis
impl Sync for SDL_GameControllerAxisimpl Unpin for SDL_GameControllerAxis
impl Unpin for SDL_GameControllerAxis