[−][src]Enum sdl2_sys::SDL_EventType
\brief The types of events that can be delivered.
Variants
SDL_FIRSTEVENT< Unused (do not remove)
SDL_QUIT< User-requested quit
SDL_APP_TERMINATING< The application is being terminated by the OS Called on iOS in applicationWillTerminate() Called on Android in onDestroy()
SDL_APP_LOWMEMORY< The application is low on memory, free memory if possible. Called on iOS in applicationDidReceiveMemoryWarning() Called on Android in onLowMemory()
SDL_APP_WILLENTERBACKGROUND< The application is about to enter the background Called on iOS in applicationWillResignActive() Called on Android in onPause()
SDL_APP_DIDENTERBACKGROUND< The application did enter the background and may not get CPU for some time Called on iOS in applicationDidEnterBackground() Called on Android in onPause()
SDL_APP_WILLENTERFOREGROUND< The application is about to enter the foreground Called on iOS in applicationWillEnterForeground() Called on Android in onResume()
SDL_APP_DIDENTERFOREGROUND< The application is now interactive Called on iOS in applicationDidBecomeActive() Called on Android in onResume()
SDL_DISPLAYEVENT< Display state change
SDL_WINDOWEVENT< Window state change
SDL_SYSWMEVENT< System specific event
SDL_KEYDOWN< Key pressed
SDL_KEYUP< Key released
SDL_TEXTEDITING< Keyboard text editing (composition)
SDL_TEXTINPUT< Keyboard text input
SDL_KEYMAPCHANGED< Keymap changed due to a system event such as an input language or keyboard layout change.
SDL_MOUSEMOTION< Mouse moved
SDL_MOUSEBUTTONDOWN< Mouse button pressed
SDL_MOUSEBUTTONUP< Mouse button released
SDL_MOUSEWHEEL< Mouse wheel motion
SDL_JOYAXISMOTION< Joystick axis motion
SDL_JOYBALLMOTION< Joystick trackball motion
SDL_JOYHATMOTION< Joystick hat position change
SDL_JOYBUTTONDOWN< Joystick button pressed
SDL_JOYBUTTONUP< Joystick button released
SDL_JOYDEVICEADDED< A new joystick has been inserted into the system
SDL_JOYDEVICEREMOVED< An opened joystick has been removed
SDL_CONTROLLERAXISMOTION< Game controller axis motion
SDL_CONTROLLERBUTTONDOWN< Game controller button pressed
SDL_CONTROLLERBUTTONUP< Game controller button released
SDL_CONTROLLERDEVICEADDED< A new Game controller has been inserted into the system
SDL_CONTROLLERDEVICEREMOVED< An opened Game controller has been removed
SDL_CONTROLLERDEVICEREMAPPED< The controller mapping was updated
SDL_FINGERDOWNSDL_FINGERUPSDL_FINGERMOTIONSDL_DOLLARGESTURESDL_DOLLARRECORDSDL_MULTIGESTURESDL_CLIPBOARDUPDATE< The clipboard changed
SDL_DROPFILE< The system requests a file open
SDL_DROPTEXT< text/plain drag-and-drop event
SDL_DROPBEGIN< A new set of drops is beginning (NULL filename)
SDL_DROPCOMPLETE< Current set of drops is now complete (NULL filename)
SDL_AUDIODEVICEADDED< A new audio device is available
SDL_AUDIODEVICEREMOVED< An audio device has been removed.
SDL_SENSORUPDATE< A sensor was updated
SDL_RENDER_TARGETS_RESET< The render targets have been reset and their contents need to be updated
SDL_RENDER_DEVICE_RESET< The device has been reset and all textures need to be recreated
SDL_USEREVENTEvents ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use, and should be allocated with SDL_RegisterEvents()
SDL_LASTEVENTThis last event is only for bounding internal arrays
Trait Implementations
impl Clone for SDL_EventType[src]
fn clone(&self) -> SDL_EventType[src]
default fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl Debug for SDL_EventType[src]
impl PartialEq<SDL_EventType> for SDL_EventType[src]
fn eq(&self, other: &SDL_EventType) -> bool[src]
#[must_use]
default fn ne(&self, other: &Rhs) -> bool1.0.0[src]
This method tests for !=.
impl Eq for SDL_EventType[src]
impl Hash for SDL_EventType[src]
fn hash<__H: Hasher>(&self, state: &mut __H)[src]
default fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0[src]
H: Hasher,
Feeds a slice of this type into the given [Hasher]. Read more
impl Copy for SDL_EventType[src]
Auto Trait Implementations
impl Send for SDL_EventType
impl Sync for SDL_EventType
Blanket Implementations
impl<T, U> TryFrom for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T> From for T[src]
impl<T, U> TryInto for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]
impl<T, U> Into for T where
U: From<T>, [src]
U: From<T>,
impl<T> Borrow for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,