#[repr(C)]
pub struct SDL_ControllerAxisEvent { pub type_: Uint32, pub timestamp: Uint32, pub which: SDL_JoystickID, pub axis: Uint8, pub padding1: Uint8, pub padding2: Uint8, pub padding3: Uint8, pub value: Sint16, pub padding4: Uint16, }
Expand description

\brief Game controller axis motion event structure (event.caxis.*)

Fields

type_: Uint32

< ::SDL_CONTROLLERAXISMOTION

timestamp: Uint32

< In milliseconds, populated using SDL_GetTicks()

which: SDL_JoystickID

< The joystick instance id

axis: Uint8

< The controller axis (SDL_GameControllerAxis)

padding1: Uint8padding2: Uint8padding3: Uint8value: Sint16

< The axis value (range: -32768 to 32767)

padding4: Uint16

Trait Implementations

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Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

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Performs the conversion.