#[repr(C)]pub struct SDL_GamepadButtonEvent {
pub type_: SDL_EventType,
pub reserved: Uint32,
pub timestamp: Uint64,
pub which: SDL_JoystickID,
pub button: Uint8,
pub down: bool,
pub padding1: Uint8,
pub padding2: Uint8,
}Expand description
Gamepad button event structure (event.gbutton.*)
Available Since: This struct is available since SDL 3.2.0.
Fields§
§type_: SDL_EventType< SDL_EVENT_GAMEPAD_BUTTON_DOWN or SDL_EVENT_GAMEPAD_BUTTON_UP
reserved: Uint32§timestamp: Uint64< In nanoseconds, populated using SDL_GetTicksNS()
which: SDL_JoystickID< The joystick instance id
< The gamepad button (SDL_GamepadButton)
down: bool< true if the button is pressed
padding1: Uint8§padding2: Uint8Trait Implementations§
Source§impl Clone for SDL_GamepadButtonEvent
impl Clone for SDL_GamepadButtonEvent
Source§fn clone(&self) -> SDL_GamepadButtonEvent
fn clone(&self) -> SDL_GamepadButtonEvent
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SDL_GamepadButtonEvent
impl Debug for SDL_GamepadButtonEvent
Source§impl Default for SDL_GamepadButtonEvent
impl Default for SDL_GamepadButtonEvent
Source§impl Hash for SDL_GamepadButtonEvent
impl Hash for SDL_GamepadButtonEvent
impl Copy for SDL_GamepadButtonEvent
Auto Trait Implementations§
impl Freeze for SDL_GamepadButtonEvent
impl RefUnwindSafe for SDL_GamepadButtonEvent
impl Send for SDL_GamepadButtonEvent
impl Sync for SDL_GamepadButtonEvent
impl Unpin for SDL_GamepadButtonEvent
impl UnsafeUnpin for SDL_GamepadButtonEvent
impl UnwindSafe for SDL_GamepadButtonEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more