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SDL_GamepadBinding

Struct SDL_GamepadBinding 

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#[repr(C)]
pub struct SDL_GamepadBinding { pub input_type: SDL_GamepadBindingType, pub input: SDL_GamepadBinding__bindgen_ty_1, pub output_type: SDL_GamepadBindingType, pub output: SDL_GamepadBinding__bindgen_ty_2, }
Expand description

A mapping between one joystick input to a gamepad control.

A gamepad has a collection of several bindings, to say, for example, when joystick button number 5 is pressed, that should be treated like the gamepad’s “start” button.

SDL has these bindings built-in for many popular controllers, and can add more with a simple text string. Those strings are parsed into a collection of these structs to make it easier to operate on the data.

Available Since: This struct is available since SDL 3.2.0.

See Also: SDL_GetGamepadBindings

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§input_type: SDL_GamepadBindingType§input: SDL_GamepadBinding__bindgen_ty_1§output_type: SDL_GamepadBindingType§output: SDL_GamepadBinding__bindgen_ty_2

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impl Clone for SDL_GamepadBinding

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fn clone(&self) -> SDL_GamepadBinding

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for SDL_GamepadBinding

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Copy for SDL_GamepadBinding

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.