#[repr(C)]pub struct SDL_GamepadAxisEvent {
pub type_: SDL_EventType,
pub reserved: Uint32,
pub timestamp: Uint64,
pub which: SDL_JoystickID,
pub axis: Uint8,
pub padding1: Uint8,
pub padding2: Uint8,
pub padding3: Uint8,
pub value: Sint16,
pub padding4: Uint16,
}Expand description
Gamepad axis motion event structure (event.gaxis.*)
Available Since: This struct is available since SDL 3.2.0.
Fields§
§type_: SDL_EventType< SDL_EVENT_GAMEPAD_AXIS_MOTION
reserved: Uint32§timestamp: Uint64< In nanoseconds, populated using SDL_GetTicksNS()
which: SDL_JoystickID< The joystick instance id
axis: Uint8< The gamepad axis (SDL_GamepadAxis)
padding1: Uint8§padding2: Uint8§padding3: Uint8§value: Sint16< The axis value (range: -32768 to 32767)
padding4: Uint16Trait Implementations§
Source§impl Clone for SDL_GamepadAxisEvent
impl Clone for SDL_GamepadAxisEvent
Source§fn clone(&self) -> SDL_GamepadAxisEvent
fn clone(&self) -> SDL_GamepadAxisEvent
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SDL_GamepadAxisEvent
impl Debug for SDL_GamepadAxisEvent
Source§impl Default for SDL_GamepadAxisEvent
impl Default for SDL_GamepadAxisEvent
Source§impl Hash for SDL_GamepadAxisEvent
impl Hash for SDL_GamepadAxisEvent
impl Copy for SDL_GamepadAxisEvent
Auto Trait Implementations§
impl Freeze for SDL_GamepadAxisEvent
impl RefUnwindSafe for SDL_GamepadAxisEvent
impl Send for SDL_GamepadAxisEvent
impl Sync for SDL_GamepadAxisEvent
impl Unpin for SDL_GamepadAxisEvent
impl UnsafeUnpin for SDL_GamepadAxisEvent
impl UnwindSafe for SDL_GamepadAxisEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more