pub struct SDL_Gamepad { /* private fields */ }Trait Implementations§
Source§impl Clone for SDL_Gamepad
impl Clone for SDL_Gamepad
Source§fn clone(&self) -> SDL_Gamepad
fn clone(&self) -> SDL_Gamepad
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SDL_Gamepad
impl Debug for SDL_Gamepad
impl Copy for SDL_Gamepad
Auto Trait Implementations§
impl Freeze for SDL_Gamepad
impl RefUnwindSafe for SDL_Gamepad
impl Send for SDL_Gamepad
impl Sync for SDL_Gamepad
impl Unpin for SDL_Gamepad
impl UnsafeUnpin for SDL_Gamepad
impl UnwindSafe for SDL_Gamepad
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more