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SDL_GPURenderStateCreateInfo

Struct SDL_GPURenderStateCreateInfo 

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#[repr(C)]
pub struct SDL_GPURenderStateCreateInfo { pub fragment_shader: *mut SDL_GPUShader, pub num_sampler_bindings: Sint32, pub sampler_bindings: *const SDL_GPUTextureSamplerBinding, pub num_storage_textures: Sint32, pub storage_textures: *const *mut SDL_GPUTexture, pub num_storage_buffers: Sint32, pub storage_buffers: *const *mut SDL_GPUBuffer, pub props: SDL_PropertiesID, }
Expand description

A structure specifying the parameters of a GPU render state.

Available Since: This struct is available since SDL 3.4.0.

See Also: SDL_CreateGPURenderState

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§fragment_shader: *mut SDL_GPUShader

< The fragment shader to use when this render state is active

§num_sampler_bindings: Sint32

< The number of additional fragment samplers to bind when this render state is active

§sampler_bindings: *const SDL_GPUTextureSamplerBinding

< Additional fragment samplers to bind when this render state is active

§num_storage_textures: Sint32

< The number of storage textures to bind when this render state is active

§storage_textures: *const *mut SDL_GPUTexture

< Storage textures to bind when this render state is active

§num_storage_buffers: Sint32

< The number of storage buffers to bind when this render state is active

§storage_buffers: *const *mut SDL_GPUBuffer

< Storage buffers to bind when this render state is active

§props: SDL_PropertiesID

< A properties ID for extensions. Should be 0 if no extensions are needed.

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impl Clone for SDL_GPURenderStateCreateInfo

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fn clone(&self) -> SDL_GPURenderStateCreateInfo

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SDL_GPURenderStateCreateInfo

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SDL_GPURenderStateCreateInfo

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Hash for SDL_GPURenderStateCreateInfo

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Copy for SDL_GPURenderStateCreateInfo

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.