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SDL_GPURasterizerState

Struct SDL_GPURasterizerState 

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#[repr(C)]
pub struct SDL_GPURasterizerState { pub fill_mode: SDL_GPUFillMode, pub cull_mode: SDL_GPUCullMode, pub front_face: SDL_GPUFrontFace, pub depth_bias_constant_factor: f32, pub depth_bias_clamp: f32, pub depth_bias_slope_factor: f32, pub enable_depth_bias: bool, pub enable_depth_clip: bool, pub padding1: Uint8, pub padding2: Uint8, }
Expand description

A structure specifying the parameters of the graphics pipeline rasterizer state.

Note that SDL_GPU_FILLMODE_LINE is not supported on many Android devices. For those devices, the fill mode will automatically fall back to FILL.

Also note that the D3D12 driver will enable depth clamping even if enable_depth_clip is true. If you need this clamp+clip behavior, consider enabling depth clip and then manually clamping depth in your fragment shaders on Metal and Vulkan.

Available Since: This struct is available since SDL 3.2.0.

See Also: SDL_GPUGraphicsPipelineCreateInfo

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§fill_mode: SDL_GPUFillMode

< Whether polygons will be filled in or drawn as lines.

§cull_mode: SDL_GPUCullMode

< The facing direction in which triangles will be culled.

§front_face: SDL_GPUFrontFace

< The vertex winding that will cause a triangle to be determined as front-facing.

§depth_bias_constant_factor: f32

< A scalar factor controlling the depth value added to each fragment.

§depth_bias_clamp: f32

< The maximum depth bias of a fragment.

§depth_bias_slope_factor: f32

< A scalar factor applied to a fragment’s slope in depth calculations.

§enable_depth_bias: bool

< true to bias fragment depth values.

§enable_depth_clip: bool

< true to enable depth clip, false to enable depth clamp.

§padding1: Uint8§padding2: Uint8

Trait Implementations§

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impl Clone for SDL_GPURasterizerState

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fn clone(&self) -> SDL_GPURasterizerState

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SDL_GPURasterizerState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SDL_GPURasterizerState

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Copy for SDL_GPURasterizerState

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.