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SDL_GPUBlendOp

Struct SDL_GPUBlendOp 

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#[repr(transparent)]
pub struct SDL_GPUBlendOp(pub c_uint);
Expand description

Specifies the operator to be used when pixels in a render target are blended with existing pixels in the texture.

The source color is the value written by the fragment shader. The destination color is the value currently existing in the texture.

Available Since: This enum is available since SDL 3.2.0.

See Also: SDL_CreateGPUGraphicsPipeline

Tuple Fields§

§0: c_uint

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impl SDL_GPUBlendOp

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pub const SDL_GPU_BLENDOP_INVALID: SDL_GPUBlendOp

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pub const SDL_GPU_BLENDOP_ADD: SDL_GPUBlendOp

< (source * source_factor) + (destination * destination_factor)

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pub const SDL_GPU_BLENDOP_SUBTRACT: SDL_GPUBlendOp

< (source * source_factor) - (destination * destination_factor)

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pub const SDL_GPU_BLENDOP_REVERSE_SUBTRACT: SDL_GPUBlendOp

< (destination * destination_factor) - (source * source_factor)

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pub const SDL_GPU_BLENDOP_MIN: SDL_GPUBlendOp

< min(source, destination)

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pub const SDL_GPU_BLENDOP_MAX: SDL_GPUBlendOp

< max(source, destination)

Trait Implementations§

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impl Clone for SDL_GPUBlendOp

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fn clone(&self) -> SDL_GPUBlendOp

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SDL_GPUBlendOp

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for SDL_GPUBlendOp

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for SDL_GPUBlendOp

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fn eq(&self, other: &SDL_GPUBlendOp) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for SDL_GPUBlendOp

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impl Eq for SDL_GPUBlendOp

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impl StructuralPartialEq for SDL_GPUBlendOp

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.